Pillars Of Eternity torrent download pc games | ||
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Год выпуска: 26 марта 2015 Жанр: cRPG Разработчик: Obsidian Entertainment Издательство: Paradox Interactive Платформа: PC Тип издания: Beta (Steam) Язык интерфейса: Русский, Английский, французский, итальянский, немецкий, испанский, польский Язык озвучки: Английский Таблетка: Вшита (3DM|machine4578)
1. Установить\распаковать игру 3. Играть Торрент обновлен на последний предрелизный билд
01. 2014.08.18. - Game was released as Public BET 02. 2014.09.04. - Game is updated to beta Build 27 Скрытый текс Fixed Issue Save/Loa • Items disappearing on save/load and transitions has been fixe • Fixed a problem where quests/tasks are lost when loading while in a gam • Saving games no longer causes the zoom in/out feature to function improperl • Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a gam • Status icons no longer revert to temp icons and text after loading a gam Spells/Abilities/Classes/Gamepla • Adventurers can now be hired at levels above level • Characters no longer get stuck in attack or casting animation loop • Health values are no longer the same for all classe • Deep Wounds effect is no longer dealing large amounts of damag • Paladin's Zealous Charge is no longer slowing/rooting characters after savin • Fix to an issue where weapons would occasionally disappear on start of new game on slower machines • Wizard, Cipher, and Chanter receive talents at level 3 and 6 no • Party member responsiveness has been improve • New icons for first level spell • Added new hairstyle • Added new portrait • Pathfinding is more accurat • Improved pathing around creature • Scene transitions are more tolerant when switching scene • Added fades to transition • Fixed issues with ambient map levels being set too hig • PC being knocked unconscious will not end the game • Fixed maximum health issues on level u • Many other spell/ability fixes (too numerous to list Item • Shops should have correct pricing no • Items and loot bags no longer appear on the ground randoml • Dropped loot no longer reappears after being loote • The Skull Key can now be used to open the entrance to Temple of Skae • Added 'page' system to the stash to improve performance when there are hundreds of items in the stas User Interfac • Inventory is no longer acting as though it is full when it is no • Main menu options text is no longer disappearin • Fixed a problem where players would lose control when closing the stash while holding a stashed ite • The Continue button loads the newest save no • Right clicking portraits no longer moves the selected characte • Turning the HUD off and invoking a menu no longer locks the HUD as invisibl • Opening and closing the map quickly no longer allows you to see the entire area without fo • Added UI indicator for Fast and Slow mode • Updated look and feel of selection circle • Added new death screen ar • The area map should match the look of the are • Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZE • Added scroll speed options in the setting • Control mapping is now save Audi • SFX are no longer looping in slow motion, while pausing, or when knockdown is playe Othe • Formations are now spaced properly/evenl • Water no longer becomes black between 5 and 7 a • Pace in the back of Dyrford Tavern is no longer translucen • Added SetZoomRange console comman On Known Issues List (that weren't fixed Save/Loa • Dead party members will rejoin the party after transitions and save/loa Spells/Abilities/Classes/Gamepla • Problem with AI instruction sets where sometimes enemies will stop attackin • Charmed/Dominated creatures will attack themselve User Interfac • Cannot cancel Character Creation, Level Up, or Adventurer Creatio • Character Creation buttons can have a significant delay when clicke • Steps can be skipped in Character Creatio There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum 03. 2014.09.25. - Game is updated to beta Build 30 Скрытый текс Here are the patch notes for the newly released Backer Beta Build 301 Important Information Regarding Save Saved game location has changed. You can now find your saved games located in C:\Users\ New Feature Rebalance to Attributes • Might: Damage and Healin o Every point of Might over 10 increases a character's base Damage and Healing by 2% (penalties if under 10) • Constitution: Stamina and Healt o Every point of Constitution over 10 increases the character's base Endurance and Health by 2% (penalties if under 10) • Dexterity: Action Spee o Every point of Dexterity over 10 increases Action Speed by 2% (penalties if under 10) • Perception: Accuracy and Rang o Every point of Perception over 10 increases Accuracy by 1 and Range (for non-melee) by 5% (penalties if under 10) • Intellect: AoE Size and Deflectio o Every point of Intellect over 10 increases the character's AoE sizes by 5% and Deflection by 1 (penalties if under 10) • Resolve: Concentration and Duratio o Every point of Resolve over 10 increases a character's Concentration by 3% and Durations by 5% (penalties if under 10) Stealth has been revised The new stealth system relies on the distance of a scouting character from an NPC to determine how quickly the creature will enter Alert and Combat states. A comparison of characters' individual Stealth skill ratings and creatures' levels modifies this ra When characters enter the scouting state, they gain a Stealth Meter. Currently, it's simply a solid circle completely filled with color (green or, if in colorblind mode, blue). This is a basic implementation and the art will change. Every NPC in the world When a scouting character gets into a creature's stealth detection range, their Stealth Meter will start filling from green/blue to yellow. This informs the player of how much time they have before the creature will enter Alert and Combat states. If the m We will have a base rate at which these fills occur, but they can be modified by two elements: 1) the relationship between the character's Stealth and the target's level 2) the character's proximity to the target within the radius. The two modifiers both While this system is fully implemented, it has not been tuned and does not have final art Stamina is now called Endurance The stat previously known as Stamina is now called Endurance since that seems clearer to more people. Additionally, we are no longer doing the behind-the-scenes conversion of a percentage of received Stamina damage into Health damage as the system was opa Here are the current Endurance to Health multipliers for each class. 'Front line' classes tend to have more Health as they are expected to be damaged and healed in combat with much greater frequency Barbarian - Chanter - Cipher - Druid - Fighter - Monk - Paladin - Ranger - Rogue - Priest - Wizard - • UI arrows have been added to show active engagement. We are still evaluating their appearance and functionality internally, so please give us feedback on their usefulness • Hit effects for elemental damage, blood, and gibs have been added. Fire, shock, corrode, and frost damage will display visual effects on hit. Some creatures will gib when critically hit on death • Dead bodies now turn into loot containers and can be looted directly • New Talents o This is the first batch of new talents more will be added in the coming weeks. All icons for the new talents are temporary • New icons • New sounds • New portraits • Many, many rules fixes and bug fixes for class abilities Fixe • Spells: many spells have been tuned to have faster casting times, shorter ranges, do/heal more or less damage, apply different effects, attack different defenses, or do different damage types. Of note: Fireball, Jolting Touch, Minoletta's Bounding Missi • Vile Thorns, Lay on Hands, and many others • Renormalized all attributes scores to 10 in character creation • Enemy AI will now scan for new targets when path is blocked • Caster AI can now investigate stealth • Improvements to AI instruction sets. Most enemy AI can now target specific party members, including back line characters and casters • Engagement is now cancelled on knockdown • Fixes to stat calculations in character sheet • Many fixes and adjustments to the combat log, including improved performance • Added many improvements to 'feels' of action bar • Ranger animal companion, summoned creatures, and newly hired adventurers will not stomp on existing party members • Sound effects and music should not cut out during combat or during long play sessions • Improved footstep sounds • Improvements of character models and textures • Added highlight effect on mouseover for 3D objects, including doors and plants • Added 'G' for opening Chant Editor and Grimoire • Added exit button for character creation, level up, and adventurer's hall • Improvements to loot tables • Added notification for when stash can be used • Adjusted fog of war and view distances • Max wounds is now 10 • Intellect deflection bonus is applied to Ranger animal companion • Changed many spells/abilities to be combat only • Many more fixes too numerous to mention Known Issue • Placed traps do not work as intended • Perception does not currently increase the range of attacks and spells • Three of the new talents are not working correctly: Resilient Companion, Faithful Companion, and Painful Interdiction 04. 2014.10.24. - Game is updated to beta Build 33 Скрытый текс Hey, everyone. The latest Backer Beta update is now live. We hope you enjoy. I have included some patch notes Thanks for all of the help in testing the game and providing useful feedback Backer Beta Build 33 Talents and Core Abilitie Over a hundred Talents have been added to allow more options for class customization during the level up process. We've adjusted how the core class abilities are granted to allow for more flexibility within each class Revised Skill Progressio You can no longer spend points to upgrade skills during level up. All skill advancement is now done through Talents, and thematically grouped Talents will award additional skill points if chosen during level up. Your background choice during character cre Fog Of Wa The Fog of War has been upgraded to obey the sight visibility for the party members. No more cheating by looking over walls and closed doors in dungeons Experience Point We decided to add a few more ways to gain experience points to increase the regularity that XP is rewarded throughout the game. We've added minor bestiary, exploration, lock, and trap XP rewards. Bestiary XP is rewarded when new entries are unlocked in th Glossar An in game glossary has been added with explanation and definitions of game and combat rules. These entries are hyperlinked so you can easily find information on what you are looking for. You can click directly on keywords in the combat log, or open up th Hotkey Hotkeys can be assigned to any ability on the hot bar and additionally be access through a quick hotkey menu. We still intend to revise how this system works, but please provide feedback if you like or dislike our direction Additional Fixe • Improved 2D trigger rendering • Added new targeting indicators • Added a tab menu to quickly change between full screen UI • Update the stash UI with separate pages for ingredients and quest items • Revised lockpick UI for better clarity • Fixed many save and load inconsistencies • Fixed issue with perception not effecting the range of spells • Characters with reach weapons should now attack at a proper distance • Many fixes to placed traps • Many, many fixes to spells and abilities • Added more hairstyles • Added more icons Fixed Issue Save/Load/Persistenc • BB Wizard's Cape is no longer rendered white, this was caused or fixed by Save/Load depending on the situatio • Loading saved games while in combat or with factions turned aggressive no longer persists into the loaded gam • Fixed issues with game options not persisting throughout gameplay and closing and opening the clien • Save/Loading in Lle a Rhemen 02 (the lower area) will no longer cause you to be unable to access certain area • Save/Loading no longer causes enemies in the scene to be reduced to 0 D Area Desig • Backer NPCs no longer have Missing Strings for their Soul Memory description • Examinable objects are no longer losing and/or duplicating their icon Spells/Abilities/Classes/Gamepla • Dead party members are now being removed from the part • Perception now properly affects the range of attacks and spell • Placed Traps are now working properl • Missed attacks in combat are no longer causing hit reactions and hit SF • Characters with reach weapons are no longer moving into melee range when commanded to attack from a distanc • Druid Spirit Shift forms are now attacking properly - Thread Lin • Stone Beetles will no longer stay underground when in combat - Thread Lin • Spells already in BB Wizard's or a looted Grimoire can no longer be inscribed a second time into the Grimoir • Large parties, especially with Ranger pets or summons, should have an easier time with transition • Loading games no longer clears the resting bonus gained from an In • Spiders no longer 'teleport' past your front line or moving towards a character they could not have reache Ar • Rocks near the east side of Dyrford Crossing have had navmesh adjusted to prevent clippin • Navmesh near the ruins in the southwest of Dyrford Crossing has been cleaned u • Scouting Circles have new ar Item • Pollaxes are now being treated as best of Slash/Crush, instead of just Slas • The BB Wizard's Cloak item is no longer floating significantly out of positio • Minor Stamina potion is now valued less than Major Stamina potio User Interfac • Abilities shown in character creation update immediately as different classes are selecte • Holding the Tab Key while transitioning no longer places Backer Icons on the screen permanentl • You can now split stacks of Potions, Scrolls, Traps, and other Quick Item • Steps can no longer be skipped in Character Creatio • Paperdoll models are no longer disappearing from the Level Up and Inventory U Othe • Changing keybindings in the control options will now unbind the key you assign from its previous assignmen • The Cyclopedia Bestiary values are now accurat Known Issue Save/Load/Persistenc • Save/Load causes the inventory paperdoll not to show weapons and shields until another character is selecte • Fog of War does not persist on Save/Load and transition • BB Fighter sometimes becomes invisible after Save/Loa • Uninstalling the game does not remove all files that the game create • Save/Load causes character shadows to disappear on the East and West sides of Dyrford Villag • Saving a paused game, closing and reopening the client, then loading that game via the Continue causes the game to load in pause • Memory usage increases after loading the game (closing the client and opening it resets this • Memory usage increases after transitions (closing the client and opening it resets this Area Desig • Hendyna wanders off to the forest at times and is not at her sho • The Water Wheel in Dyrford Village seems to be rotating in the wrong directio • The Temple Skaen entrance is visible on the area map without first moving the statu • Boar companion is left behind when Medreth leave Spells/Abilities/Classes/Gamepla • Best of Weapons are not showing the proper damage type in the combat lo • Talents Resilient Companion, Faithful Companion, and Painful Interdiction are not working properl • Charmed/Dominated creatures will attack themselve • Crystal Eater Spiders, Crystal Eater Spiderlings, and Widowmaker Spiders are bypassing 10 D Ar • Hendyna's home has a visual shaking effect when entered and zoomed i • The Health bar indicators feel somewhat unpolished and appear to overlap the portrai • Morning Stars (of the non-Fine Quality) are transparent in game and character creatio Item • The Sabre will sometimes strike for 0.0 damage negating the attack entirel User Interfac • Paladin's description is missing the word 'Health' after the health multiplie • Savage Endurance tooltip is showing too many decimal • Accuracy shown in the Inventory and Character sheet do not reflect the bonus for single 1 Handed weapons and Enchant/Mod accuracy effect • Character Creation buttons can have a significant delay when clicke • Character Creation attribute allocation arrows continue to make SFX sounds if clicked after they have disappeare • White damage values in the combat log only display whole numbers and not decimal values (Makes DoT effects misleading • Time stamp font is small in when viewing saved game • Traps and Hidden Secrets change the mouse cursor when hovered over (before they are discovered • Saved games are not ordering properly and are sometimes resetting their play tim • Opening and closing the Area Map shifts 2D UI elements (Including character circles • Temp Status icons are sometimes appearing during combat (White Squares with Green Circles • Stash access in the Shop UI needs to be switched to page forma 05. 2014.11.26. - Game is updated to beta Build 36 Скрытый текс A new Windows Backer Beta update has been distributed through Steam. We have made a lot of fixes and some changes since the last update. In addition to general fixes, the team has been hard at work making some changes based on a play week that we did a co You will also notice that many of the icons are now in place and we have even started to get some VO in place We have not been able to get an updated Mac build, but we are hoping to put one out sometime in the next couple of weeks. One good bit of news for Mac users, though, is that the build should be able to run directly from Steam now Here are some of the issues that have been fixed and some that are still on the list for fixes Backer Beta Build 36 Fixe Save/Load/Persistenc • Fog of War does now persists on Save/Load and transitions • BB Fighter will no longer become invisible after Save/Load • Uninstalling the game should now remove all files that the game created Area Desig • Hendyna no longer wanders off to the forest at times Spells/Abilities/Classes/Gamepla • Medreth's Boar Companion no longer follows the party from scene to scene, causing combat issues • Hazard spells (Slicken, Web, Chill Fog, etc...) are no longer attaching themselves to affected targets • Creatures should now properly play death animations and drop loot • Fighter Passive Armored Grace has had its description updated to reflect its recovery modification • Paladin Auras, Zealous Focus, Zealous Charge, and Zealous Endurance no longer deactivate immediately when clicked • Fan of Flames level 1 Wizard spell, no longer plays a VFX with improper textures • Charmed/Dominated creatures no longer attack themselves • Crystal Eater Spiders, Crystal Eater Spiderlings, and Widowmaker Spiders are no longer bypassing 10 DT • Missed attacks in combat are still causing hit reactions and hit SFX Ar • Hendyna's home has a visual shaking effect when entered and zoomed in • Morning Stars (of the non-Fine Quality) are transparent in game and character creation User Interfac • Targeting reticles persist after death if the creature is killed while moused over • Winfrith and Tenfrith's shops do not have name and values listed for items in the shop UI • Savage Endurance tooltip is showing too many decimals • Character Creation buttons can have a significant delay when clicked • Opening and closing the Area Map shifts 2D UI elements (Including character circles) • Temp Status icons are sometimes appearing during combat (White Squares with Green Circles) Known Issue Save/Load/Persistenc • Save/Load causes the inventory paperdoll not to show weapons and shields until another character is selected • Save/Load causes character shadows to disappear on the East and West sides of Dyrford Village • Saving a paused game, closing and reopening the client, then loading that game via the Continue causes the game to load in paused • Memory usage increases after loading the game (closing the client and opening it resets this) • Memory usage increases after transitions (closing the client and opening it resets this) • Enchanted mods disappear after loading the game • Memory usage increases by 300-800MB after 1-2 Save/Loads or Transitions, this does not appear to worsen further • Save files can become unreadable if PC loses power supply while the game is running Area Desig • The Water Wheel in Dyrford Village seems to be rotating in the wrong direction • The Temple Skaen entrance is visible on the area map without first moving the statue • Boar companion is left behind when Medreth leaves • Dengler's Store cannot be accessed after returning to the Dracogen Inn Spells/Abilities/Classes/Gamepla • Trap Triggered and other similar bark texts persist for too long • Miss/Graze/Hit/Crit Ranges are off by 1 value • The Goldpact Paladin talent Enduring Flames is causing Flames of Devotion to apply a permanent DoT effect • Best of Weapons are not showing the proper damage type in the combat log • Talents Resilient Companion, Faithful Companion, and Painful Interdiction are not working properly • Some new class abilities have been added for the druid, fighter, paladin, and wizard. These abilities have missing strings and temp icons • If the Ranger or their Companion are knocked out near an enemy while the other is far away, they will repeatedly fall unconscious • If you hire an adventurer when you have a full party, the adventurer will be made with no items • On death load doesn't function if a entire party is knocked out while one party member is dominated • Changing difficulty level in-game doesn't scale the number of opponents correctly Ar • The Health bar indicators feel somewhat unpolished and appear to overlap the portrait Item • Cape/Cloak items do not align with character's shoulders and clip through character models • The Sabre will sometimes strike for 0.0 damage negating the attack entirely User Interfac • Assigned Action Bar Hotkeys are duplicating ability UI and not unassigning previously assigned keys • UI screen borders are shifted offscreen in higher resolutions causing quest updates etc to become clipped • The level up button in the character sheet appears available even if you cannot level up • 'Best of' weapons do not display their change in damage type in the combat log when the alternate type is used • Paladin's description is missing the word 'Health' after the health multiplier • Accuracy shown in the Inventory and Character sheet do not reflect the bonus for single 1 Handed weapons and Enchant/Mod accuracy effects • Character Creation attribute allocation arrows continue to make SFX sounds if clicked after they have disappeared • White damage values in the combat log only display whole numbers and not decimal values (Makes DoT effects misleading) • Time stamp font is small in when viewing saved games • Traps and Hidden Secrets change the mouse cursor when hovered over (before they are discovered) • Saved games are not ordering properly and are sometimes resetting their play time • Stash access in the Shop UI needs to be switched to page format • Item tooltips often appear behind the inventory and loot UI Audi • Combat Music is no longer playing 06. 2014.12.23. - Game is updated to beta Build 39 Скрытый текс Hello, all. Build 392 is now live for the Backer Beta. Currently, we only have the Windows build up on Steam, but we are looking into the Mac build. If we place it up I will update this post Backer Beta Build 39 Important Change • You will notice quite a few combat balance changes in this build. Be on the lookout and let us know what you think • You will notice many UI polish changes. Some screens may even be entirely new (loot screen, I'm looking at you) • Most of the icons are now in the game. There are still a few that are missing, but those should be few and far between • Some final VO is in the game. You will also notice sound sets are in and hooked up • Skill system has changed back to a point-buy system • Talents are now organized during level up • Important Known Issue • It can be difficult to loot bodies sometimes. It can help to try to loot the bodies toward their feet. One workaround is to do a save/load. The body will turn into a loot bag and you will be able to loot it properly • Saving with a modal active will cause the modal to appear to be non-functioning. If you deactivate and reactivate the modal a couple of times it will start working again • Pressing the 'Take All' button in the Loot UI, if a lootable body is underneath the 'Take All' button, will cause the cursor to get stuck. This can prevent you from opening doors or interacting with objects. To clear this you can do a few things: mouse • The 'proof' mods (e.g. Pierce-proof) are not stacking correctly and will have problems after a save/load. Best to avoid those mods for the time being Fixed Issue Save/Load/Persistenc • After loading a game all party members revert to their first weapon se • Save/Load before transitioning to Dyrford Village causes 0 seconds travel time and a black screen (Workaround in Thread • Save/Load causes the inventory paperdoll not to show weapons and shields until another character is selecte • Enchanted Mods disappear after loading the gam Area Desig • Korgrak's attacks are not causing recover • Force Attacking Medreth, just after attaining the quest, A Cat and Mouse, causes you to be unable to complete the ques • Can't pick the Pilgrim's Crown plant in the southern central area of Dyrford Villag • The Temple Skaen entrance is visible on the area map without first moving the statu • Boar companion is left behind when Medreth leave • Dengler's Store cannot be accessed after returning to the Dracogen In Spells/Abilities/Classes/Gamepla • AI does not consider Range bonus from Perception when moving into range to cast a spel • Dexterity is currently not properly affecting action speed (animation times and recovery times) - Partially Fixe • Exiting Scouting Mode causes a loss of FPS that persists until Load or Transition • Hired adventurers spawn inside the player characte • Chanters cannot use the Cautious Attack modal while chantin • Chanter's talent Ancient Memory causes the party to twitch consistentl • Trap Triggered and other similar bark texts persist for too lon • The Goldpact Paladin talent Enduring Flames is causing Flames of Devotion to apply a permanent DoT effec • Best of Weapons are not showing the proper damage type in the combat lo • Talents Resilient Companion, Faithful Companion, and Painful Interdiction are not working properly - Partially Fixe • Some new class abilities have been added for the druid, fighter, paladin, and wizard. These abilities have missing strings and temp icons - There were a large number of these, they should all be fixe • On death load doesn't function if an entire party is knocked out while one party member is dominate Ar • Scouting Mode causes targeting recticles to appear at character's feet when activated/deactivate • VFX art shown during Scouting Mode does not align well with selection circle • Male Moon Godlike head 4 is missing a mode • The Cladhaliath Spear is not visible in game, only in the paperdoll - Cannot Reproduc • The Health bar indicators feel somewhat unpolished and appear to overlap the portrai Item • The Sabre will sometimes strike for 0.0 damage negating the attack entirel User Interfac • Combat HUD and 'Injured, Near Death' indicators do not correctly match character Endurance value • HUD effects and glowing elements (such as Level up and glowing active ability) show when inventory etc are ope • 'Best of' weapons do not display their change in damage type in the combat log when the alternate type is use • Accuracy shown in the Inventory and Character sheet do not reflect the bonus for single 1 Handed weapons and Enchant/Mod accuracy effect • Character Creation attribute allocation arrows continue to make SFX sounds if clicked after they have disappeare • Item tooltips often appear behind the inventory and loot U Audi • Dyrford Ruins hallway plays the SFX of footsteps splashing through puddles, even though there is no wate • Combat Music is no longer playin Othe Ma • Launching the client through steam while running OSX Yosemite causes the client to crash (workaround in thread Known Issue These issues have been reported by the community, but have not been addressed in the current build Save/Load/Persistenc • Save/Load causes character shadows to disappear on the East and West sides of Dyrford Villag • Saving a paused game, closing and reopening the client, then loading that game via the Continue causes the game to load in pause • Save Files can become unreadable if PC loses power supply while the game is runnin Area Desig • Critters in the wilderness do not always react to the part Spells/Abilities/Classes/Gamepla • Some spells and abilities (Jolting Touch, Knockdown, etc...) always display a movement spell ico • Mods affecting attacks are applied multiple times if a character is knocked prone/petrified etc... before the hit frame of an attac • Dexterity is currently not properly affecting action speed (animation times and recovery times) - Partially Fixe • Wizards in character creation are not holding Grimoire • The Bloody Slaughter talent has a blank descriptio • Medreth's Boar Companion is following the party from scene to scene and causing combat issue • Miss/Graze/Hit/Crit Ranges are off by 1 valu • Talents Resilient Companion, Faithful Companion, and Painful Interdiction are not working properly - Partially Fixe • If the Ranger or their Companion are knocked out near an enemy while the other is far away, they will repeatedly fall unconsciou • If you hire an Adventurer when you have a full party, the Adventurer will be made with no item • Changing difficulty level in-game doesn't scale the number of opponents correctl Ar • Models for Doors, Weapons, Shields, etc... change texture quality/mip at improper zoom range • Items held by NPCs can be seen through the Fog of Wa • The Wizard's Grimoire is held in the offhand even when a weapon or shield are equip in that han Item • Cape/Cloak items do not align with character's shoulders and clip through character model User Interfac • Descriptions for spells and abilities presented in character creation and level up screens cannot be scrolle • When wielding a single weapon in your offhand and nothing in the main hand the UI indicates that you are dual wieldin • The Area Map in Stormwall Gorge often displays lines through the Fog of War on the outer edges of the ma • Feedback is not clear that clicking portraits in shop allows you to compare examined item • Combat HUD occasionally displays a 'stuck pip' on the right side of the HUD even though the character is injure • Spell and ability tooltips in character creation display 'Right-Click for details' when this function has no effec • UI elements and selection circles can be partially or completely obscured by spell VFX and distortion effect • Culture bonuses are always factored in character creation, even when the user hasn't reached that step in the process ye • Double-Clicking on a character while the game is paused, causes the party's shadows to jitter slightl • Resizing the Combat Log after hiding/expanding the Central HUD allows you to overlap UI element • Assigned Action Bar Hotkeys are duplicating ability UI and not unassigning previously assigned key • UI screen borders are shifted offscreen in higher resolutions causing quest updates etc to become clippe • The level up button in the character sheet appears available even if you cannot level u • Paladin's description is missing the word 'Health' after the health multiplie • White damage values in the combat log only display whole numbers and not decimal values (Makes DoT effects misleading • Time stamp font is small in when viewing saved game • Traps and Hidden Secrets change the mouse cursor when hovered over (before they are discovered • Saved games are not ordering properly and are sometimes resetting their play tim • Stash access in the Shop UI needs to be switched to page forma 07. 2015.02.03. - Game is updated to beta Build 43 Скрытый текс Hey, everyone. A new backer beta build is live on all three platforms Our major focus over the past few weeks was reducing in-game memory usage and other optimizations. We are still optimizing, but things are coming along nicely You will also notice that Josh has been doing lots of balancing throughout various systems in the game. For example, traps should be extremely deadly now. If you weren't on the lookout before, you should be Hope you enjoy the fixes -Brando Backer Beta Build 43 Fixed Issues • Players can no longer move around with 0 health • Capes no longer clip with armor on the character's model • Hired adventurers no longer spawn inside of one of your characters • Mods and Enchants that affect accuracy are now showing in the character sheet and inventory calculations • The stash interface in shop UI was converted to the same page system that the stash uses otherwise • Transition icons that are hidden to the user no longer become visible and usable after save/load • If you convince Medreth and his party to leave the Boar Companion will now follow • The displayed Accuracy value should now properly reflect the bonus granted by wielding a 1-handed weapon with no offhand equipment • Offhand weapon accuracy no longer overwrites base accuracy • The Bronze Beneath the Lake - Cladhaliath spear is no longer invisible in-game • Boar Companion from Medreth's party no longer appears on every map if you save/load in Dyrford Village • Mods for an attack are no longer duplicated if a character is stopped from completing an attack action • Combat Music is now playing properly • Memory usage no longer increases by 300-800MB after 1-2 save/loads or transitions • Save files no longer become unreadable if PC loses power supply while the game is running • Item tooltips often appear in front of the inventory and loot UI • Distortion type FX no longer make UI elements disappear • Spells and abilities are now changing the cursor state after use or when the user attempts to cancel the action • Any Mods on acquired items now properly function after save/loa • Missing male Godlike heads have returned • Dexterity affects action speed now • Visual elements and animated VFX on the action bar and character portraits are now properly hidden when Inventory/Character sheet are opened • Art for scouting mode now aligns with selection circles • Now able to open trapped containers after discovering the trap • Difficulty changes take effect immediately now • On death load now functions if an entire party is knocked out while one party member is dominated • Best of weapons are now correctly displaying the damage type that they are using in the combat log • 'Trap Triggered!' barks no longer last a long time • Crash when running public backer beta on Mac OSX Yosemite has been fixed • Knock Down no longer becomes stuck in the 'already activated' state if the target is gibbed before Knock Down resolves • Abilities with very long descriptions are easier to read in character creation and level up • AI will no longer move into standard range if they are commanded to cast at a distant target despite Perception range bonus • Now able to equip shields in your right hand • Paladin's description is no longer missing the word 'Health' after x5 • The client no longer loads in paused if you save a paused game, close the client, and loading that game via the front end continue button • Wizard's grimoire no longer appears in character's offhand while some types of weapons are equipped. - NEEDS VERIFICATIO • Time stamp text size on saved games is now larger. - NEEDS VERIFICATIO • Items held by NPCs in fog can now be perceived correctly. - NEEDS VERIFICATIO • Abilities shown in character creation, below the Class banner, no longer display 'Right-Click for details' in their tooltip descriptions. - NEEDS VERIFICATIO • Double clicking sound effect is no longer present when users press buttons in game menus. - NEEDS VERIFICATIO • If the Ranger or their Companion are knocked out near an enemy while the other is far away, they will no longer repeatedly fall unconscious. - NEEDS VERIFICATIO • If you hire an adventurer when you have a full party, the adventurer will no longer be made with no items. - NEEDS VERIFICATIO • Mip settings have been adjusted to complement our default zoom ranges. - NEEDS VERIFICATIO • Knock Down now has the same range as standard melee. - NEEDS VERIFICATIO • The 'Next Tab' keybinding is no longer hard coded to the Tab key. - NEEDS VERIFICATIO • If Knock Down was used to start a fight with a friendly target, they were not knocked prone. - NEEDS VERIFICATIO • Hiring a 7th Party member and removing a BB Companion caused transitions to break progression. This should no longer be the case. - NEEDS VERIFICATIO • Ranges for Miss/Graze/Hit/Crit were off by one number. - NEEDS VERIFICATIO Known Issues • Save/Load Menu should be organized by date created, not alphabetical • The Bloody Slaughter talent does not have a description in the Level Up screen • Brilliant Radiance is causing too much damage • Culture Bonuses applied before selection • Character shadows on the East and West sides of Dyrford Village disappear after Save/Load • Hovering over hidden objects (either hidden containers or traps) causes the default cursor to appear • Container UI placement/panning limits allow the interface to appear offscreen in higher resolutions • Passive (White) text in the Combat Log is showing decimal numbers as zero • Stormwall Gorge displays lines on the left and right side of the Area Map that show through the Fog of War • Wizards are not holding their grimoire in character creation • Abilities on the action bar are being duplicated when a hotkey is applied to them • Animals and Critters (such as Deer) should run away from the party • Unable to inspect spells that are greyed out in a Grimoire • When characters are given a movement command they all begin running in unison, perfectly synced • Abilities granted by items are added to character's quick bar permanently after save/load cycle 08. 2015.03.12. - Game is updated to beta Build48 Скрытый текс Hey, everyone. Backer Beta *censored AppID* should be live for all OSes. This is going to be the last update to our backer beta. If you are worried that your feedback and bugs won't have time to be integrated into the game, don't be. We are going to be cr I wanted to personally thank you for helping us make Pillars of Eternity a great game. The feedback, bugs, and, sometimes, criticism has been very useful in shaping a game that we think all of our backer will enjoy. We are lucky to have such dedicated fan Have fun Fixed Issues • Pathfinding should be improved. The characters will clip briefly if their path is blocked and they are not in combat. This should reduce congestion in tight areas • Many armors, weapons, and character heads have been polished • Many spell and ability fixes • Ranger companions should follow the party much better and get stuck less • Vanity pets now follow the party correctly • Many save and load issues relating to items have been resolved • Lots of new portraits have been added. We have also cleaned up some of the previous ones. These aren't all of the portraits that you will get to choose from at launch, but a fair amount • AoE Spells/Abilities no longer resolve if the caster becomes Paralyzed or knocked Prone • No cultures gave Constitution or Perception as a bonus. Now Rauatai gives Con and The White that Wends gives Per • Summoned creatures do now display VFX when they despawn • Green highlight effect used for active abilities and modals on action bar now fade VFX when paused • Level-up spell/ability/talent descriptions now adjust AoE range based on Intellect • Lights in character creation and inventory screens no longer cause bloom and unnatural glare on paperdolls • Queueing an ability/spell with shift+click no longer sets Shift as a hotkey shortcut for the ability • Spider Queen in Ogre Cave now follows nearby spiders into combat • Auto-pause on low Health or Endurance no longer pauses every time damage is taken after falling below 25% • It is now possible to replace items on Quick Items tab in inventory • Enemies affected by Charm Beast now change team when they are charmed • Firebrand sword fire effect is no longer lost quickly • Difficulty no longer persists between character save files • Class specific talents are now mentioning accuracy bonuses to weapons • It is now easier to resize the combat log diagonally from the corner • Player can no longer dual-wield pistols, wands, rods, and scepters • Talents that modify abilities should now all function properly • Two handed style description was modified to make it easier to understand • Wizard's grimoire should no longer appear in character's offhand while some types of weapons are equipped • Feral Druids are now dropping all their inventory • Enabling Fast mode now disables Slow mode (if active) and vice versa • Wizard's Essential Phantom now works properly • Now able to inspect spells that are greyed out in a grimoire • Selection circles and cones can no longer be occluded by particles and 3D objects • Portrait UI is no longer overlapping in 1920 x 1200 resolution • The Bloody Slaughter talent now has a description in the Level Up screen • Passive text in the Combat Log is no longer showing decimal numbers as zero • Save/Load Menu are now organized by date created, not alphabetical Установка 1. Установить\распаковать игр 3. Играт Торрент обновлен на последний предрелизный бил Описание: Pillars of Eternity – ролевая игра с изометрическим видом, действия которой развиваются в фэнтезийном мире. В проекте представлена тактическая боевая система, позволяющая в любой момент остановить действие и раздать приказы герою и его компаньонам. Карта мира содержит множество уникальных локаций и дополнительных зон с разнообразными квестами. Диалоговая система сделана с упором на свободу выбора, и каждое сказанное слово может изменить судьбу героя и даже всего виртуального мира. Системные требования: Minimum: • OS: Windows XP • Processor: 2.6 GHz Pentium IV or equivalent AMD Athlon processor • Memory: 4 GB RAM • Graphics: Model Shader 3 Compatible Video Card, 512 MB or better • Hard Drive: 20 GB available space (7 GB beta) • Sound Card: DirectX Compatible Sound Card Pillars Of Eternity torrent download pc games |
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